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This spot over here hasn't been updated in a while, so... Long Live Video Games!!

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Books
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3Ds Max 6 Essentials: A Real World Approach (Graphics Series)
>>Buy Now for $32.97
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Publish Date:March, 2004


Creating the Art of the Game
>>Buy Now for $28.76
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Publish Date:23 March, 2004


The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer,
>>Buy Now for $18.90
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Publish Date:07 January, 2002


Newest Articles
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Giving Life to Ratchet & Clank:Enabling Complex Character Animations by Streamlining Processes
This article by John Lally looks at how Insomniac games made the animations for Ratchet and Clank. talks about Maya techniques and real-time animation procedures.
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Using Quaternions to Represent Rotation
This a resource on the University of California Berkley site that gives proofs and algorithms for quaternion rotation.
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Polykarbon Tutorials
This isn't really an article, but it is a nice collection of tutorials in creating all types of anime style art.
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The Relationship of Computer Facial Animation to Conventional Animation
A short excert from the Computer Facial Animation book written by Fred Parke and Keith Waters. It summarizes the 12 principals of animation as it relates to facial animation.
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